Ian Plätschisch
Senator for Maritiimi-Maxhestic
Posts: 4,001
Talossan Since: 3-21-2015
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Post by Ian Plätschisch on Oct 3, 2016 20:33:55 GMT -6
I have a couple of questions
1) Is the capacity of the force stack functionally infinite, or do troops disappear if they have been in the stack for too long (this question is along the same line as Gluc's, but the rules have changed, so I don't know if your answer still holds)? Also, if a conqueror places one troop in one land and two troops in another, does this count as one action (if reinforcement counts as one action no matter how many troops or lands it involves), two actions (for the number of lands involved), or three actions (for the number of troops involved)?
2) If a conqueror knows in advance they will be unavailable for coming step(s), can they leave special instructions for how they want their country to operate in their absence, or must they take six random actions?
3) To be clear, after each step, the capital and all lands surrounding the capital automatically get a bonus troop?
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Post by Alèx Soleighlfred on Oct 4, 2016 1:23:05 GMT -6
I have a couple of questions 1) Is the capacity of the force stack functionally infinite, or do troops disappear if they have been in the stack for too long (this question is along the same line as Gluc's, but the rules have changed, so I don't know if your answer still holds)? Also, if a conqueror places one troop in one land and two troops in another, does this count as one action (if reinforcement counts as one action no matter how many troops or lands it involves), two actions (for the number of lands involved), or three actions (for the number of troops involved)? 2) If a conqueror knows in advance they will be unavailable for coming step(s), can they leave special instructions for how they want their country to operate in their absence, or must they take six random actions? 3) To be clear, after each step, the capital and all lands surrounding the capital automatically get a bonus troop? 1) The capacity of the force stack is functionally infinite. I think it's not practical to not reinforce at all. Let's set no limit for now. During 1 reinforcement action, you can place any amount of units from Force Stack to any lands. Number of units/lands won't matter, and also, you can perform several Reinforcements during 1 step if you so wish. You're only limited by your Force Stack. 2) If a conqueror knows in advance they will be unavailable for coming step(s), he can leave special instructions, but actions done by other players may seriously jeopardize them. He can also temporarily delegate his rule to another player or Gamemaster (it is considered a fair play in this case to not deliberately undermine the opponent's country while it's under your control). But I'm actually planning to wait for everyone until it takes too long. 3) Capital and surrounding lands get bonus troops automatically during the Reinforcement action, but only once per step. Thanks for pointing this out, I've corrected the rules.
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Post by Alèx Soleighlfred on Oct 4, 2016 2:07:35 GMT -6
STEP 1. >> The Map after Initial Registration <<Force Stacks: Seresa: 12 unitsNew Cezembre: 12 unitsTerminus: 12 unitsTALC: 12 units
First step will be declared publicly. You can now place your Action Plans in this thread. There is no deadline for Step 1: we're waiting for everyone. New players are encouraged to register and place their Action Plans in Step 1. P. S. There were some tweaks to rules about Force Stack and Move and some other things, go read. Also some clarifications added.
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Post by Alèx Soleighlfred on Oct 4, 2016 2:53:04 GMT -6
Seresa Action Plan: 1. R: (initial land), 4. [Rax] 2. Q: Rax >> (north), 3. [Sat] 3. Q: Sat >> (north), 2. [Mitt] 4. R: Mitt, 6 5. Q: Mitt >> (west), 2. [Unn] 6. Q: Mitt >> (north), 3. [Lof] 7. Q: Mitt >> (east, the upper one of them), 1. [Uni] 8. S: +Rax 9. S: +Uni 10. -
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Post by Marti-Pair Furxheir S.H. on Oct 4, 2016 3:52:19 GMT -6
TALC Action Plan
1. R: (Initial Land), 12 [Texas] 2. Q: Texas >> (North), 1 [Shard] 3. Q: Texas >> (North-East), 1 [Maine] 4. Q: Texas >> (South East), 1 [Kemal] 5. Q: Texas >> (South), 4 [Rocky] 6. Q: Texas >> (south-West), 1 [ATL] 7. Q: Texas >> (West), 1 [WTX] 8. Q: Texas >> (North-West), 1 [NWT] 9 Q: Rocky >> (South), 3 [Colorado] 10 Q: Colorado >> (West), 1 [OKL]
This is a map of my named Territories: talossa.ca/risk/phase1.png(Colorado can be renamed [COL], and Texas [TEX] if too long.
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Glüc da Dhi
Secretary of State
Posts: 6,112
Talossan Since: 5-14-2009
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Post by Glüc da Dhi on Oct 4, 2016 4:32:21 GMT -6
1. R: (Initial Land), 12 [H] 2. Q: H >> (Northwest), 1 [He] 3. Q: H >> (West, no coastline), 1 [Li] 4. Q: H >> (East, no coastline), 9 [Be] 5. Q: Be >> (East), 8 [ B] 6. Q: B >> (East-Southeast, no coastline), 1 [C] 7. Q: B >> (North), 1 [N] 8. Q: B >> (South), 1 [O] 9. Q: B >> (West, coastline), 4 [F] 10. Q: F>> (Northwest, Vuode), 3 [Ne]
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Post by Marti-Pair Furxheir S.H. on Oct 4, 2016 8:00:50 GMT -6
1. R: (Initial Land), 12 [H] 2. Q: H >> (Northwest), 1 [He] 3. Q: H >> (West, no coastline), 1 [Li] 4. Q: H >> (East, no coastline), 9 [Be] 5. Q: Be >> (East), 8 [ B] 6. Q: B >> (East-Southeast, no coastline), 1 [C] 7. Q: B >> (North), 1 [N] 8. Q: B >> (South), 1 [O] 9. Q: B >> (West, coastline), 4 [F] 10. Q: F>> (Northwest, Vuode), 3 [Ne] Using elements to name the areas, BRILLIANT!
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Post by Marti-Pair Furxheir S.H. on Oct 4, 2016 8:14:36 GMT -6
A few rule questions. I am playtesting this in my head and I wonder.
1 - What is a border area exactly?
Are Territories next to water always a border? Are Territories on the edge of the map always a border? If you leave a single unoccupied territory in the middle of your territory, does that also make the ones around it a border, enabling you to "cheat the numbers" by creating a fake border? And to set-up strongholds on them? If not, What if it's not empty, it's from an enemy territory you left behind just so that you get a border and ability to put strongholds?
2 - When you get to 10 territories, do you get a free capital or do you need to use a capital move action?
3 - If you set up your first capital, do you need to pass from attacking on the next 5 rounds?
4 - If you need to use a capital move action for your first one, can you wait until later or do you need to do it AS SOON as you have 10 territories?
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Glüc da Dhi
Secretary of State
Posts: 6,112
Talossan Since: 5-14-2009
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Post by Glüc da Dhi on Oct 4, 2016 8:19:36 GMT -6
A few rule questions. I am playtesting this in my head and I wonder. 1 - What is a border area exactly? I've been playing under the assumption that Are Territories next to water always a border? NO Are Territories on the edge of the map always a border? NO If you leave a single unoccupied territory in the middle of your territory, does that also make the ones around it a border[...]? YES I also have another question. So far I've assumed that province who touch each other on the diagonal, but don't actually border each other (of which there are a lot) are not seen as bordering each other. Is this true?
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Post by Marti-Pair Furxheir S.H. on Oct 4, 2016 8:30:40 GMT -6
I also have another question. So far I've assumed that province who touch each other on the diagonal, but don't actually border each other (of which there are a lot) are not seen as bordering each other. Is this true? I am thinking that in diagonal is also touching... but not diagonally across a 4-way corner
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Post by Marti-Pair Furxheir S.H. on Oct 4, 2016 8:48:20 GMT -6
In the new rules, is there ANY bonus for controlling all of the area of a province?
In the past, it was 4 instead of 3 max.
Can we get a bonus number of reinforcements, like perhaps a bonus of 1 unit per border of the province, even if it's an inner area.
For example, Ataturk has 17 areas on it's southern border, so it would give 34 additional units Benito has 23, Cézembre has 3, etc...
this is fair because the more number of border, the harder it is to control the province. Cézembre only has 3 border areas, so it's easy to stock pile on them, while Benito has 3 large borders (North, East and South)
We should also ban having 2 players start too close to each other, ideally, in an empty province.
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Post by Alèx Soleighlfred on Oct 4, 2016 10:57:08 GMT -6
A few rule questions. I am playtesting this in my head and I wonder. 1 - What is a border area exactly? Are Territories next to water always a border? Are Territories on the edge of the map always a border? If you leave a single unoccupied territory in the middle of your territory, does that also make the ones around it a border, enabling you to "cheat the numbers" by creating a fake border? And to set-up strongholds on them? If not, What if it's not empty, it's from an enemy territory you left behind just so that you get a border and ability to put strongholds? 2 - When you get to 10 territories, do you get a free capital or do you need to use a capital move action? 3 - If you set up your first capital, do you need to pass from attacking on the next 5 rounds? 4 - If you need to use a capital move action for your first one, can you wait until later or do you need to do it AS SOON as you have 10 territories? Thanks for asking! 1 - Definition of a borderland is: if the land shares at least an inch of a border with a foreign (free or conquered) land, then it's a Borderland. Edge lands aren't Borderlands. An unoccupied enclave makes the lands around it Borderlands. But why'd you do that? Well, the rules do not forbid that. 2 - You need to use a Capitalshift to set your Capital. I've pointed that out somewhere in rules. 3 - Yes you need to pass (so that one didn't take the Capitalshift too lightly) 4 - That was what I asked myself when I was on my way home. Let's say the Gamemaster has a duty to remind those who didn't set their Capitals to please kindly do that next step. (with 10 actions of withdrawal instead of 5).
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Post by Alèx Soleighlfred on Oct 4, 2016 10:59:33 GMT -6
A few rule questions. I am playtesting this in my head and I wonder. 1 - What is a border area exactly? I've been playing under the assumption that Are Territories next to water always a border? NO Are Territories on the edge of the map always a border? NO If you leave a single unoccupied territory in the middle of your territory, does that also make the ones around it a border[...]? YES I also have another question. So far I've assumed that province who touch each other on the diagonal, but don't actually border each other (of which there are a lot) are not seen as bordering each other. Is this true? Yes you are right about Borderlands Glüc Yes, diagonal neighbours aren't bordering each other.
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Post by Alèx Soleighlfred on Oct 4, 2016 11:00:26 GMT -6
I also have another question. So far I've assumed that province who touch each other on the diagonal, but don't actually border each other (of which there are a lot) are not seen as bordering each other. Is this true? I am thinking that in diagonal is also touching... but not diagonally across a 4-way corner What kind of a border do you mean, Marti? The bonus, yea, I completely missed that one. I love your idea, I will work on it now. And well, empty province just goesn't guarantee anything. I think next time there will be some predetermined lands to start from, of which players will choose. ...Now, we're only waiting for Ian Plätschisch
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Post by Marti-Pair Furxheir S.H. on Oct 4, 2016 11:55:54 GMT -6
Thanks for asking! :) 1 - Definition of a borderland is: if the land shares at least an inch of a border with a foreign (free or conquered) land, then it's a Borderland. Edge lands aren't Borderlands. An unoccupied enclave makes the lands around it Borderlands. But why'd you do that? Well, the rules do not forbid that. Someone could leave a hole so that they get more units or a stronghold in the middle of their land to slow down attackers. Imagine the map is a grid, from rows A to Z, columns 1 to 10. I put my Capital on B5. I conquest rows A to F. It's all MINE. Row F is a row of Strongholds. Yeah! Row E is ALSO a row of Strongholds. Wait, how can that be? It's behind my lines.. it's not a borderland? Oh, that's because I empties row D. That wait, Row E is allowed to have strongholds. If I fill Rows A to F, I only have row F as a borderland, and as such, I have 10 borderland * 3, or 30 new units per turn. If I empty Row D, no one can attack it, since I control row C and E, BUT, now, Rows C, E and F are borderlands, and yield me 30 * 3 new units per turn! Row C is ALSO a stronghold line... since it touches Row D. I just gamed your game to maximize my defense and increase my revenues... PS: I am not trying to cheat, I am trying to give you feedback. I myself designed 5 board games, 3 of which made it to prototype.. ok But we can still build Strongholds, right with the remaining actions? Can I continue to conquer and end my turn witht the capitalshift? That way, no need to remind me?
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