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Post by Alèx Soleighlfred on Oct 3, 2016 2:41:59 GMT -6
Uhm.. Okay, Conquerors, maybe we should rather start with three of us and then let others see how the game goes and join in the meantime?
STEP 1
Let's start the first step. Submissions of your actions are now available. This step will end when every Conqueror submits their actions. Send me them via PM.This post is historic (old rules)
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Post by Ián B. Anglatzarâ on Oct 3, 2016 4:11:03 GMT -6
I will be honest. I'm a gamer. I love games. But I spend far too much time online already, so when I said a game of Risk would be nice I didn't anticipate anything complicated that would take time, just something that would require me to spend five minutes on it a couple of times a week. That's why I haven't signed up.
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Post by Marti-Pair Furxheir S.H. on Oct 3, 2016 6:39:29 GMT -6
This is a great idea, count me in!
COLOR: Red (The Color of BLOOD). COUNTRY: The Ataturk Liberation Coalition (TALC) STARTING LAND: The oddly shaped section in the center of Ataturk, 1 row south of the top of the map. I name it "Texas", because it is oddly shaped like Texas.
Just a precision: when we can only have 3 units per land, is that at the END of our Turn? Can we temporarily put 8 reinforcements in a single land and then, spread them out?
I sure hope so... otherwise, we only start with a 3 units!
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Post by Alèx Soleighlfred on Oct 3, 2016 6:53:13 GMT -6
This is a great idea, count me in! COLOR: Red (The Color of BLOOD). COUNTRY: The Ataturk Liberation Coalition (TALC) STARTING LAND: The oddly shaped section in the center of Ataturk, 1 row south of the top of the map. I name it "Texas", because it is oddly shaped like Texas. Just a precision: when we can only have 3 units per land, is that at the END of our Turn? Can we temporarily put 8 reinforcements in a single land and then, spread them out? I sure hope so... otherwise, we only start with a 3 units!
I'm really glad you're in Marti!
Well, it's 3 (4 if whole province conquered) max anytime, not only the end of your turn, because otherwise you could just attack bordering lands with who knows how many troops. It's always 3 max, and yes you start your first move with 3 units, but then you start conquering the nearby lands and they get 1 unit each by default! So it's not this slow.This is a historic post (old rules).
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Post by Alèx Soleighlfred on Oct 3, 2016 6:55:20 GMT -6
I will be honest. I'm a gamer. I love games. But I spend far too much time online already, so when I said a game of Risk would be nice I didn't anticipate anything complicated that would take time, just something that would require me to spend five minutes on it a couple of times a week. That's why I haven't signed up. I totally understand your reasoning, Ian. There's no problem with it!
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Post by Marti-Pair Furxheir S.H. on Oct 3, 2016 7:00:45 GMT -6
This is a great idea, count me in! COLOR: Red (The Color of BLOOD). COUNTRY: The Ataturk Liberation Coalition (TALC) STARTING LAND: The oddly shaped section in the center of Ataturk, 1 row south of the top of the map. I name it "Texas", because it is oddly shaped like Texas. Just a precision: when we can only have 3 units per land, is that at the END of our Turn? Can we temporarily put 8 reinforcements in a single land and then, spread them out? I sure hope so... otherwise, we only start with a 3 units! I'm really glad you're in Marti! Well, it's 3 (4 if whole province conquered) max anytime, not only the end of your turn, because otherwise you could just attack bordering lands with who knows how many troops. It's always 3 max, and yes you start your first move with 3 units, but then you start conquering the nearby lands and they get 1 unit each by default! So it's not this slow. Noted... in that case, my orders need to be amended. I will conquer: - Maine - WTX - Rocky you have the map already... I have 5 reinforcements in reserve for next turn.
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Post by Alèx Soleighlfred on Oct 3, 2016 7:05:56 GMT -6
At the first iterations it's not critical of course, but the actions are supposed to be kept private until their revelation For now, since no one is in direct battle yet, it wouldn't change a thing, though.
I've PM'd Marti personally, but here's for the rest of you folks, some clarifications of the rules:
- No land can have more than 3 (or 4 if in a fully-conquered province) troops at any given moment. - If you conquer a free land from, say, Texas, which has 3 troops on it, that free land will gain 1 troop, and Texas will _still_ have 3 troops. This is to ensure fast conquering of free territory. - You can do up to 8 conquering actions, and there's no real use in doing less than 8 of them.
I will now delete the example iteration from the opening post because it seems to have been misleading (it used the old rules).This is a historic post (old rules).
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Glüc da Dhi
Secretary of State
Posts: 6,112
Talossan Since: 5-14-2009
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Post by Glüc da Dhi on Oct 3, 2016 7:42:53 GMT -6
- If you conquer a free land from, say, Texas, which has 3 troops on it, that free land will gain 1 troop, and Texas will _still_ have 3 troops. This is to ensure fast conquering of free territory. I think this a weird rule. How can you conquer anything without anyone doing the work? Also what happens if you try to conquer a land that is taken after youve sent your intructions (because your opponent sent in their move faster). Do you just not role any dice because you tried to conquer a province without any troops? It might be a better idea to say you have to use at least one troop. That way you keep 2 troops (if you had 3) in the new province and get two in the new one. You can then use these to invade a new province, so you can still expand the same amount per turn. The difference is that you now have to consider the order in which you conquer province since you can't do anything from a province that has only one left, but I think that would just make it more fun. PS I also still think the game is lacking in positive feedback mechanisms and will result in a deadlock, but Im still happy to play anyway PPS I also have a question. Do troops you dont place stay with you for only one turn or could you save (not place) them forever? I mean if you place only 1 reinforcement in the first 2 turns, can you get 8+7+7 in the third turn or only 8+7?
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Post by Alèx Soleighlfred on Oct 3, 2016 8:13:26 GMT -6
Okay now, we'll have to wait until I get back home and I will clarify your questions. Thanks for pointing out weaknessess in rules, it's not too late to change anything. I think, since we're not in direct battle now, we'll discuss the first and the second move publicly. Okay? Then we'll go private.
Now, everything written by me in gold italic is to be considered a rule. This is done so that I could gather all the changes later and update the official list of rules, and so that people could easily see if something new was added or any new clarifications.
This is a historic post (old rules).
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Post by Marti-Pair Furxheir S.H. on Oct 3, 2016 8:23:05 GMT -6
Personally, I think that:
1 ) We should be able to place as many troops as we want on a land. That also forces us to place all of our reinforcements 2 ) We can only attack a territory using 3 troops 3 ) We use the troops that attack, in the sense that they are moved to the new territory 4 ) We only get free troops on capture of a blank never occupied territory 5 ) We cannot attack from a recently captured territory
But I will obey the ruling!
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Post by Alèx Soleighlfred on Oct 3, 2016 8:29:07 GMT -6
Now. Marti: you can only send your 2 step after the 1 step is over and the Step 2 is announced started.
And yes, your new lands can conquer too. Even in this turn, you have only did 7 conquerings, and you could make Kemal conquer 1 more land, for example. That's what I did with my own step, check it out in the thread.
Also, reinforcements do not accumulate. If in step 1 you used 4 of 8, then in step 2 you could use 12. If in step two, then, you used 4 again, in step 3 you'll be able to use 8+(8-4)=12 again, not 8+(12-4)=16.
Gluc: might be a weird rule, but won't it be too slow otherwise? I just thought it could help, we could consider there are some unenlightened wild people whom we enroll in our army and they form a new troop. But I like your suggestion too. I'll think about it when I'm home.
And on this: "Also what happens if you try to conquer a land that is taken after youve sent your intructions (because your opponent sent in their move faster). Do you just not role any dice because you tried to conquer a province without any troops?"
If a land has no troops on it, it becomes free. Consequently, conquering a land with no troops is the same as conquering a free land: you don't roll dice.
The actions are resolved in order they're sent. Say, you had land X, then enemy conquered it, and next action you wanted to attack from X. You won't be able to do that because X is not yours anymore: action just won't resolve.
This is a historic post (old rules).
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Post by Alèx Soleighlfred on Oct 3, 2016 8:31:05 GMT -6
I see. I have a suggestion. Let's discuss the best rules possible for us and then just reboot the game? You seem to have better suggestions than I've initially came up with.
I'm now putting the game on halt and we discuss the rules (registrations and starting lands remain)
This is a historic post (old rules).
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Post by Marti-Pair Furxheir S.H. on Oct 3, 2016 8:34:30 GMT -6
Now. Marti: you can only send your 2 step after the 1 step is over and the Step 2 is announced started.And yes, your new lands can conquer too. Even in this turn, you have only did 7 conquerings, and you could make Kemal conquer 1 more land, for example. That's what I did with my own step, check it out in the thread.Also, reinforcements do not accumulate. If in step 1 you used 4 of 8, then in step 2 you could use 12. If in step two, then, you used 4 again, in step 3 you'll be able to use 8+(8-4)=12 again, not 8+(12-4)=16.Hi Alex, My phase 2 is in fact, includes a correction to phase 1, and I only phase phase 2 to get a confirmation I was understanding the rules properly... as a test. Can you confirm I understood? The actual phase 2 will follow when it is called.
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Post by Alèx Soleighlfred on Oct 3, 2016 12:44:39 GMT -6
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Glüc da Dhi
Secretary of State
Posts: 6,112
Talossan Since: 5-14-2009
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Post by Glüc da Dhi on Oct 3, 2016 15:45:02 GMT -6
Interesting. I wonder how these rules will change the strategy of the game. Lets find out
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