Glüc da Dhi
Secretary of State
Posts: 6,112
Talossan Since: 5-14-2009
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Post by Glüc da Dhi on Oct 9, 2016 3:40:44 GMT -6
I dont want to mess things up again, so sorry for not picking up on this earlier but shouldnt SS have 4 troops (3 for the ones you sent there to conquer it +1 troop from me that was already standing there?)
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Post by Marti-Pair Furxheir S.H. on Oct 9, 2016 3:45:57 GMT -6
I dont want to mess things up again, so sorry for not picking up on this earlier :( but shouldnt SS have 4 troops (3 for the ones you sent there to conquer it +1 troop from me that was already standing there?) No, I killed your guy when I conquered... That's how Risk works, no?
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Post by Marti-Pair Furxheir S.H. on Oct 9, 2016 3:52:03 GMT -6
My move at this point is:
OlrNhcTHRvvFpo0S4rmT1KGfkwbGOMc574uMqK6ygK+httis4EQfTTLhKsKg17eFWT9+T/IzMTtfz8CukmGE/s3p9sKwW6ldYdAj5xWS7spEGyQtFH/YtT+sIlH8U+h0/nrEosMrJrmOVSB8SfhxSBEmNFdbsXxsli1cx0E2or/Y31vedo99zha4ob7rYqfeI7OhmIumgYBk1PnmRsHsnSU0z8lp9PAvJMC9tweqIXB/QhDLV39l+A==
Using Blowfish, mode CBC. Password will only be shared after we reveal of course...
(I edited because the paste had not worked and it couldn't be decrypted
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Post by Marti-Pair Furxheir S.H. on Oct 9, 2016 6:59:00 GMT -6
What annoying about being attacked in this game is having to move your stupid capital every turn to avoid a direct assault. It cuts you of 5 rounds of attacks, but lets you plant strongholds everywhere!
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Glüc da Dhi
Secretary of State
Posts: 6,112
Talossan Since: 5-14-2009
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Post by Glüc da Dhi on Oct 9, 2016 7:52:18 GMT -6
Oh, upon looking at the rules I see that the number of units remaining is halved rounding down, so in this case 1 *0.5 = 0 meaning 3 troops is correct.
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Post by Marti-Pair Furxheir S.H. on Oct 9, 2016 8:16:51 GMT -6
Oh, upon looking at the rules I see that the number of units remaining is halved rounding down, so in this case 1 *0.5 = 0 meaning 3 troops is correct. Can you tell me what you are talking about?
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Glüc da Dhi
Secretary of State
Posts: 6,112
Talossan Since: 5-14-2009
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Post by Glüc da Dhi on Oct 9, 2016 8:31:18 GMT -6
Rule IV, 4
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Post by Marti-Pair Furxheir S.H. on Oct 9, 2016 9:00:34 GMT -6
Holy shit... so the the attacker loses half of its forces each time?
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Post by Marti-Pair Furxheir S.H. on Oct 9, 2016 9:04:04 GMT -6
Let's say I have 28 troups on an area, and attack an area with a single unit. Does that mean that I lose half of 1 units (rounded down) or that I lose half of 28 (rounded down)?
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Post by Marti-Pair Furxheir S.H. on Oct 9, 2016 9:07:57 GMT -6
Let's make it more concrete with an extract of plans:
6. R SS 4 [...] 7. Q SS >> S 6 8. Q S >> Cl 5 9. Q Cl >> Ar 4 10. Q Ar >> K 3
Is that valid? will I have 1 remaining on each of the S, Cl, Ar, K (assuming Gluc doesn't do anything on them?)
Or will I lose have of my 6 on the first attack, and then half of my 2?
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Glüc da Dhi
Secretary of State
Posts: 6,112
Talossan Since: 5-14-2009
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Post by Glüc da Dhi on Oct 9, 2016 9:09:28 GMT -6
The way I interpret half the troops of the one who was conquered remain. Then, the attackers troops move in.
SO if theres 10 in a province and you attack with 20 and win, you will then have 10 * 0.5 + 20 troops.
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Post by Marti-Pair Furxheir S.H. on Oct 9, 2016 9:16:22 GMT -6
The way I interpret half the troops of the one who was conquered remain. Then, the attackers troops move in. SO if theres 10 in a province and you attack with 20 and win, you will then have 10 * 0.5 + 20 troops. Oh, kind of if you are taking prisoner and adding them to your units? That's weird... I would personally like that the winner loses half of the defender in troops, like if you are 20 and attack 10, you lose 5 because it was not as easy as it sounded, leaving you with 15. But I can live with the winner having 25 (20 + half of 10), but does that means that when Mg will attack E7, you will get 57 + 15? I was kind of hoping it would be 57 - half of 15... If you get 57 + 15, I have f*cking dead. Same if you take Texas and get 10 more troops. I don't mind, it's the game... But I was hoping that the 30 in E7 and the 9 in E6 would slow down somehow Mg, not accelerate it. At least, I resolve first, so my second step after the Capital shift (my reinforcements) will occur before you can attack E7 with Mg, not that it will help much, I had to split my troops with my new capital, but PERHAPS, MAYBE I'll win the dice roll thanks tot he +2. We'll see once I get all of the orders...
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Post by Marti-Pair Furxheir S.H. on Oct 9, 2016 9:23:34 GMT -6
Now that I leaked part of my plans, can you ignore them?
I am already almost dead...I can only do the capitalshift to try to survive
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Post by Marti-Pair Furxheir S.H. on Oct 9, 2016 18:54:33 GMT -6
I had a "fight" (at least a long discussion) with Gluc on Facebook.
Basically, the summary is this:
He justly claims that in Round 4, the GM plays last, and as such, he can take his time to prepare his orders to make sure they are right.
I maintain that had I known that when I offered to be the GM, I would have never accepted, as Gluc was already attacking me.
Gluc proposed that someone else be the GM, and calls again for orders, but in summary, it makes me realizes something else.
I am bored. Bored with this game.
I came in with the intention of learning the ropes, of making an alliance with Gluc, and he quickly turned on me, using the weird shaped "highway" I had not seen between him and I, and scorching his way in my territory.
I understand this is Risk, not Catan, but we had not yet finalized the rules that he was already attacking me, which is fine! I mean, it's the game after all...
Except that this game ends for a player as soon as your capital is taken, and Gluc realized way before I did how hard it is to take a fortified capital.
It's simple really, you get +2 per unit, so that if you have 40 units, you basically roll 40 dice + 80, so that you need way more than 40 to attack it, and then, it's ALL or NOTHING
Worse, your enemy takes 50% of your troops, so if you surround with 100 units the areas around your capital, you in effect give 50 additional troops to your attacker.
BUT, if you do a capital shift EVERY TURN, and ignore the attacks, instead making a dash in a straight line of 5 areas, you can basically evade your enemy!
I could spread west one turn, south one turn, then east of tre south, west of the south, and each turn, capital shift while placing Strongholds everywhere.
I am sorry, but that's BORING.
Gluc refused to negociate any treaty with me, on the basis that in the long term, he is in the middle and will be squashed, and you know what? He is not wrong.
I picked Ataturk because it's my province, but doing so, if Gluc had not attacked, I would have been in a perfect condition to win.
I don't know what to do. Should I just rush to kill Gluc? I wouldn't feel satisfied doing so.
When I play risk, there is a period of consolidation, and your starting locations are spread randomly around the board, without a capital.
It takes time until you can be really wiped out.
Now, in the 4th turn, I can be dead, and according to Gluc, he can be dead.
I am sorry, but it's not the type of game that I like. The type where a single mistake can cost you the game to the point of being eliminated.
A game where who plays first changes who wins, because I feel like if I don't play first in this round, Gluc captures my capital, and he feels that if I play first, he loses somehow.
That's can't be right. I've never played a game where the order of play was that crucial and left to chance. In Five tribes, the order is often crucial. but it's determined by an auction.
I don't know what to do. Resign?
If I let Gluc take my capital, HE WINS THE GAME. NO one will be strong enough to overtake him. NO ONE.
Should I just remove all of my areas? Remove my capital and force Gluc to conquer them manually?
Should we make a change in the rules?
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Post by Alèx Soleighlfred on Oct 9, 2016 23:41:15 GMT -6
Let's admit that my battle rules suck and have failed playtesting. I'm sorry that I was unable to see those consequences of them, I genuinely thought they were well-balanced. I propose to terminate this game and, if someone still wants that, generate rules that would be enjoyed by everyone, not fought over. That wasn't my intention. Or better, we could move on to a different game already proposed by Marti. After all, its not his fault I burdened him with all this. Let's put an end to it and maybe reconfigure it later. Okay? P.S. I just got married
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